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Showing posts with the label demonstrating mastery

Creating Cross-Curricular Learning Opportunities While Personalizing Learning

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Studying Space and Space flight incorporates the study of  several disciplines: math, science, geography. Within these disciplines there are multiple subjects that can be studied to gain insight into the space program: measurement planets maps weather speed and distance exercise needs human body environment nutrition...the list goes on. With the many choices within this unit of study, personalizing learning (PL) becomes an easy fit. In schools that have already chosen one or more  Personalized Learning (PL) Principles  to focus on, teachers can easily pick one or two to hone in on as they prepare the unit.  PL Principles  are rarely demonstrated in isolation. Instead the principles are interconnected and overlapping.  If  Choice and Voice  is a principle area of focus, the options for students to demonstrate their understanding include choice boards, choosing challenging projects based on the student’s interests and ability level...
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While targeting the personalized learning principles of just in time direct instruction, mastery-based assessments, and varied strategies as well as the Engineering Design Process, this team of teachers implemented an integrated unit that had students and teachers alike pumped for learning!     Classes studied the European Exploration of North America and learned about the different explorers, the obstacles they faced, and their accomplishments.  Taught through a variety of methods including direct instruction, curated digital resources, and student-paced Nearpod lessons. After all of the content had been taught, each class was then responsible for becoming an "expert" on their chosen explorer.  Students demonstrated mastery by creating an artifact of their choosing to be included in the classroom exhibit. Peers collaborated and created digital artifacts using Chatterpix, Sway, PowerPoint, and coding maps using Ozobots with 3D printed boats or thinglink-esq...

Win or Lose with BreakoutEDU

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The King's Cup has been stolen and it's up to you to identify the culprit and find the trophy. Well, it's not actually up to you and nothing has actually been stolen. This was the scenario for an activity called   BreakoutEDU .  BreakoutEDU capitalizes on the popularity of escape rooms and combines it with content standards from K-12 courses. Students must use communication and collaboration skills in order successfully work together to solve a series of puzzles while at the same time competing against the clock.  Teach to One Math Teachers at Bear Creek Middle School crafted this caper with their KSU iTeach coach Kali Alford. The team was looking for an activity to help keep their students engaged following testing. They incorporated common math concepts from 6th-8th grade with puzzles that would eventually reveal the identity of the culprit and location of the missing artifact and thus the Mystery of the King's Cup was born. Aside from setup and a few ...

TRMS PREP 2.0 Students Present at Microsoft Store

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Remember your K-12 years? Learning was fun and as simple as showing up to school – receive Direct Instruction – complete worksheets – get a grade – Repeat. Many in our generation survived the school systems in this manner and if your curiosity led you to read this post, your education is paying off. So, there’s nothing to worry about, right? Well, there is a lot to worry about and that is because the world today is no longer as simple as it was yesterday, and the gap is even wider when you compare it with the world that past generations lived in. Technology has changed our world in ways that we never imagined; this is the same world that we will leave in the hands of the students whom we strive to educate today. If we must prepare them to be competent in a current digital-age culture, we must effectively incorporate digital tools into their education. If I may digress briefly, do you watch TV at all? I’m almost certain that your response is “Yes”. We all know th...

Behaving Blended

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The bell rings. Class starts. The same students and the same teacher enter the classroom to begin their day, except this time, they are met with more technology than any of them has ever had access to at school. The teacher is feeling a bit out of her element, and she’s losing her ground quickly against the mobile device she’s in the ring against. Students are off task, and disengaged. They’d rather take selfies than listen to her lecture. By the end of her 50 minute bout, the teacher is ready to lock up all the technology and never touch it again. As technology permeates K12 schools across the country, folks like  myself  who coach and support teachers and school leaders encounter this situation more than we should. One of the top concerns of all of these stakeholders is what to do when kids 'do something they aren’t supposed to do’ on a device. Instead of focusing on creating positive culture and expectations, schools often buy into a deficit mindset. Let’s just ...